Design follows a red thread.

I am a multidisciplinary designer who likes finding the idea that makes everything click. I move between research, image-making, typography and a lot of testing until the work feels clear, intentional and still a little unexpected.

Graphic DesignEditorialVisual Storytelling

I like working across formats without losing the idea.

Some projects begin with type, others with an image or a messy sketch. What I enjoy most is figuring out what the project actually needs and building a visual language around that.

01

Graphic design

Posters and visual concepts where one strong idea carries the whole composition.

02

Editorial + type

Layouts where hierarchy, pacing and typography make the content feel like it has a voice.

03

Digital experiences

Digital work that stays clear and useful while still feeling playful and personal.

The red thread keeps showing up in my work for a reason.

It started as a visual detail, but it became a way for me to describe how I think.

It reminds me of my curly hair, the red thread of fate, knots that take patience, and the way one idea can lead to another. I like that it can feel playful and a little chaotic while still connecting everything together.

I do not want my work to feel overly polished just for the sake of looking perfect. I want people to see the thinking, the experiments and the small decisions that made the final piece what it is.

I usually find the answer by making, changing and trying again.

My process is not very linear, but these three moments show up in almost every project. Sometimes I move through them in order. Most of the time I bounce between all three.

01

Pull

I start by understanding what I am trying to say, who it is for and which questions are actually worth following.

02

Knot

This is the messy part. I test ideas, make things that do not work and usually find something interesting in the middle of it.

03

Resolve

Then I edit. I keep what is doing real work and remove what is only making the project louder.

I want the work to feel clear, but never generic.

Concept first

I like being able to explain why a visual choice belongs in the project.

Details matter

Type, spacing, rhythm and interaction can change how the whole idea feels, so I treat them as part of the concept from the beginning.

Room to play

A system can be functional and still have humor, surprise and a point of view.

See what all of that looks like in the work.

Explore my work